Dave's Mapper

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Shortcuts Modes Tile Tools Features Symbol Key Common Symbols Uncommon Symbols Special Things Final Reminder Copyright/Usage

Keyboard Shortcuts

n New Map shift+n Normal Mode s Staggered Mode shift+s Staggered and Capped Mode c Capped Ends Mode g Toggle Grid Mode shift+c Toggle Tile Count Display

Dave's Mapper

Dave's Mapper is a tool that allows GMs/DMs to generate random maps from a variety of map tiles created by artists in the gaming community.

To begin, simply click the "Dave's Mapper" button at the top left of this page to go back to the app, and your first generated map will be waiting! To generate another map, simply click "New Map". Changing most settings will also generate a new map automatically.

Modes

Capped Ends (Default)

This mode creates a (typically) closed map where every tile exits onto another tile in the map (with a few exceptions). This mode is best for most cases as it leaves few loose ends for the user to tie up.

Normal (Classic)

Normal mode creates a map where tiles on the edge of the map exit out into blank space. This mode is good for cases where you want to add more to the map later, or use it as part of a larger map.

This mode is how the Morph Mapper and Monkey Mapper generated maps.

Staggered

Staggered mode creates maps like classic mode maps, but with one tile missing from every other row. Vertical connections still work, and this layout type adds interest to the map generated.

Staggered and Capped

Staggered and Capped mode is just like Staggered mode, but the short rows have edge tiles at the ends to make the map rectangular.

Tile Tools

Tile Menu

When you click a tile, a mini menu will appear in the top left corner of the tile allowing you some tile options.

Rotation

Tiles may be rotated 90 degrees using the button in the tile menu, or by double-clicking the tile. Tiles are automatically rotated in a random increment of 90 degrees when the map is first generated. Edge and corner tiles do not rotate.

Not all browsers support this feature. Browsers that do include IE 7 and 8, Firefox 4, Opera 10.5, and modern versions of Chrome and Safari, as well as some others.

Swap Tiles

To swap two tiles, simply click the swap tile button in the tile menu and the first tile will zoom/fade out. Then click the next tile to make it swap with the first tile. Only tiles of the same type may be swapped (e.g. corner for corner, edge for edge).

Replace Tiles

If you don't like a tile, simply click the remove tile button in the tile menu, or hold Ctrl/Cmd and double-click the offending tile to replace it.

Features

Tile Styles

A variety of tile sets are available and are grouped into categories. (Dungeons are the default.) Click to toggle on or off any tile set, or double-click a tile-set to isolate it. You can also double click a category heading (such as "Dungeons") to select all of the tiles in that category.

Grid Lines

Grid lines can be turned on. Each dungeon tile represents a 100 foot square, and you have the option of using 5 or 10 foot grid line spacing for your grid lines. More options may follow in the future.

Room Stocker

You can get random room stocking suggestions using the room stocker. It will generate 5 rooms worth of stock at a time.

New Feature Weirdness

If you've been here before but are seeing a new feature for the first time, you may need to refresh or clear your cache to get updated JavaScript and CSS files. Although the majority of the code and style remains the same, sometimes major changes are made behind the scenes to make new features work properly.

Saving Your Map

You can save your full map as a PNG using the "Export to PNG" button in the View menu panel. This feature currently works with Normal and Capped modes.

Alternately, the mapper uses print stylesheets to hide all the menus when printing, so you can print directly within the app. (There may be issues or limitations depending on your web browsers though.)

A third option is to use a screen capture utility to grab the map. This can be handy with larger maps or modes that don't support export.



Map Key

These maps can be confusing when so many different artists with wildly different styles contribute. Here's a visual key to some of the things you'll find in the maps generated by the mapper.

Common Symbols

Door

Door

A box inside of a wall notes the presence of a door.

Secret Door

Secret Door

An S placed in a wall notes the presence of a secret door.

Trap Door

Trap Door

A box with an S in it notes a hidden trapdoor, either in floor or ceiling. These can lead to other levels of the dungeon or to hidden rooms.

Staircase

Staircase

A set of progressively longer lines notes a staircase. The longest lines represent the top of the staircase, and the shortest lines represent the bottom.

Tapestry

Tapestry

A squiggly line notes a tapestry or curtain. These may run along walls, hide a secret passage or door, or divide a room.

Uncommon Symbols

Double Door

Double Door

Two boxes next to each other in a wall note the presence of a double door.

False Door

False Door

A bracket set against a wall represents a false door. Confound your friends and confuse your enemies! Make them consume precious time thinking they just haven't yet figured out how to open it!

Alternate Door

Alternate Door

This symbol was used in some very early dungeon publications. You could draw what was 'visible' on the side of viewing, without revealing if it was a true door, or a false door…

Spiral Staircase

Spiral Staircase

A circle with lines radiating from the center and a light to dark spiral gradient denotes a spiral staircase.

Pit Trap

Pit Trap

A box with an X through it denotes a pit with false flooring over it, ready to drop the unwary into one or more hazards.

Special Symbols

Ballista

Ballista

Giant crossbow the size of a catapult.

Big Statue

Big Statue

A statue of a human(oid) with outstretched arms.

Fist

Fist

A giant stone fist, or it could be wood, metal … or living flesh.

Dave's Final Reminder

As much as Dave's Mapper can help you automate the mapmaking process, you're not necessarily stuck with a dungeon feature that you hate or don't understand or want. Feel free to use the Export to PNG feature along with tools like GIMP or other image editing software to tailor your generated map to further meet your needs.

Copyright/Usage

All tiles are owned by their respective artists and used here with permission from the artist. The tiles were made to be used in maps — so use them! But don't be a jerk — if you repost a generated map somewhere, don't claim it as your own work, and think about throwing a backlink here and/or to the tile artist(s).

The app was designed and coded by me, David Millar, with some of the functionality based on the original Morph Mapper and Monkey Mapper written by Rob Lang. If you make tiles and want to include them, let me know. If you like the GUI or the app and you're looking for a UI designer with a wealth of print and web design experience, I'm your guy!