A Hole-in-One

A few important news bits to share:

  • Your calendar just got 1/7th of 100% cooler. Thursdays are now #TileThursday where you can draw a new tile for the mapper, post it on social media (e.g. the blue F, short update bird, and positive plus sign guy) with the hashtag #TileThursday, and my favorite tile will win a prize. This week: A postcard. Next week: The world? You’ll have to win to find out.
  • As a joke I mentioned adding a mini-golf course generator to the mapper. But some people on Facebook can’t take a joke, so expect this new mode to be added sometime in the next month.
  • I’m now on Twitter – @davesmapper. If you follow me, you might read an insightful tweet or two*. (*Hint: not from my account.) I’m also coining some new Twittery words to go along with my tweets: Twittermorphs, Dave’s Twapper, and Twatterfall.

Thank you for reading and please keep writing nice comments about my mapper; your compliments are like French kisses from a rainbow to my soul. (Or some less awkward metaphor.)

Save Whatever You Want, I Don’t Care

It’s been a while since my last blog update, but I think tonight’s updates warrant a bit further reach than my usual Facebook and Google Plus postings.

Tonight I pushed live a new export feature that uses HTML5 Canvas to do its job, rather than PHP. That may not mean much to non-techie mapper users, so here’s the gist of it: You can export any map type now, and it should allow you to save it to PNG just fine. All the work is done on your computer’s side, so you’ll need a modern browser to do this. Large maps might hog memory and crash your tab, window, or even the full browser. You’ve been warned! (PHP export is still supported – hover over the export buttons to see which is which.) At the very least, this now allows export of side-view maps, staggered-mode maps, and cubes.

In addition, I’ve been working on a whole mess of new tiles in my gridded steno pad. I don’t know what it is about a fresh notebook that gets my creative juices… all… juicy… but it happened. I’ve been sharing some snapshots of the tiles in progress on Facebook, and after the cut, here they shall be too.

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The Great Mapper Rewrite

Since nearly the beginning of Dave’s Mapper, a vocal few had been requesting separate options for dungeons, caverns, and mixed maps. For the longest time, that was really not feasible. The original mapper code had been based on a single JavaScript array, then additional arrays for city tiles, edges, and corners. It was a fine system for a bunch of tiles by one cartographer, but for this large-scale app it was beginning to be a major pain.

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