2021 Q1 Quick Update

Hello Mapperinos! Quick update on the mapper:

Still Here

Yes, the app is still alive and kicking! Things have been quite busy so uploads and maintenance haven’t been top of my list for a bit. I hope to change that in May or June 2021.

More Tiles

I’ve received batches of tiles from new and existing contributors and plan to have time to format and upload them in June.

Shell Game

A few things will be moving around in the near future, or possibly already have moved! If you’re reading this, either you’ve found the new location of the blog or my redirect went smoothly, and I’m happy either way.

In addition, I’m planning to move the tiles directory out of the GitHub repo and start serving it from a new location separate from the codebase. If you’re hotlinking to any tile images, those links will break. (Please don’t do it anyway.) Otherwise, that’s mostly a heads-up if you plan to try contributing to the mapper codebase.

Development Roadmap Backlog

With all the projects I’ve been juggling, it’s hard to nail down exact dates for things. In May, I plan to overhaul the Development Roadmap page on the blog and turn it into more of a prioritized backlog of things to do when I’m able.

If there’s something you think the mapper should have or do that isn’t there currently, let me know! I can be reached here on the blog, by e-mail at “dave” at the app’s domain, or on Facebook, Twitter, or Mastodon/activitypub federated social media.

A Hole-in-One

A few important news bits to share:

  • Your calendar just got 1/7th of 100% cooler. Thursdays are now #TileThursday where you can draw a new tile for the mapper, post it on social media (e.g. the blue F, short update bird, and positive plus sign guy) with the hashtag #TileThursday, and my favorite tile will win a prize. This week: A postcard. Next week: The world? You’ll have to win to find out.
  • As a joke I mentioned adding a mini-golf course generator to the mapper. But some people on Facebook can’t take a joke, so expect this new mode to be added sometime in the next month.
  • I’m now on Twitter – @davesmapper. If you follow me, you might read an insightful tweet or two*. (*Hint: not from my account.) I’m also coining some new Twittery words to go along with my tweets: Twittermorphs, Dave’s Twapper, and Twatterfall.

Thank you for reading and please keep writing nice comments about my mapper; your compliments are like French kisses from a rainbow to my soul. (Or some less awkward metaphor.)

Save Whatever You Want, I Don’t Care

It’s been a while since my last blog update, but I think tonight’s updates warrant a bit further reach than my usual Facebook and Google Plus postings.

Tonight I pushed live a new export feature that uses HTML5 Canvas to do its job, rather than PHP. That may not mean much to non-techie mapper users, so here’s the gist of it: You can export any map type now, and it should allow you to save it to PNG just fine. All the work is done on your computer’s side, so you’ll need a modern browser to do this. Large maps might hog memory and crash your tab, window, or even the full browser. You’ve been warned! (PHP export is still supported – hover over the export buttons to see which is which.) At the very least, this now allows export of side-view maps, staggered-mode maps, and cubes.

In addition, I’ve been working on a whole mess of new tiles in my gridded steno pad. I don’t know what it is about a fresh notebook that gets my creative juices… all… juicy… but it happened. I’ve been sharing some snapshots of the tiles in progress on Facebook, and after the cut, here they shall be too.

Continue reading Save Whatever You Want, I Don’t Care

Port Pendragon

Today I added a bunch of new city edges and corners from Billdakat. Billdakat is a pretty cool guy that I met at KoLumbus 7 (A Kingdom of Loathing convention in Columbus, OH) that also happens to dabble in map-making. His newest edges and corners contain water parts. At the moment, I don’t have a system in place for distinguishing water vs wall, but I have marked all water tiles as being exits to facilitate map-making. To show off the new feature, I have a map to present here made with the new tiles:

Continue reading Port Pendragon

23 Questions

Everyone seems to be doing this 23 question survey, so I might as well too.

  1. If you had to pick a single invention in a game you were most proud of what would it be?
    Uhhh…
  2. When was the last time you GMed?
    Never.
  3. When was the last time you played?
    Never.
  4. Give us a one-sentence pitch for an adventure you haven’t run but would like to.
    Anything? I don’t know what I’m even…
  5. What do you do while you wait for players to do things?

I think this isn’t going to work out. Maybe I should just get back to coding and drawing maps…

An Interesting Approach to Giving Back

The Friday before last, I thought it’d be fun to do some random, non-tile mapmaking. So I tried to think of a place where I could easily post about this and get nearly instant response and ideas for maps. The first place that popped into my head was the Traditional Games board on 4chan. For those of you not familiar with this site or board, I need to give a quick warning: this post has some content that isn’t suitable for kids, and probably will hurt your head if you’re an adult as well. Continue reading An Interesting Approach to Giving Back

The Den of the Living Statues

I’ve heard a lot of rumblings about how cool the recently released DungeonMorph Dice are, but how many don’t know what to do with them exactly. Now, not having ever role-played before, let alone DM’d, I can’t speak to the versatility of them per se. However, I did have a thought for a dungeon I’d like to share that could be made with the dice.

Continue reading The Den of the Living Statues